

And I'm not singling out Krita here, over the last week I've been looking into a lot of applications free and paid, and I do understand that something like Photoshop is going to "feel" smoother to use because of how long it has been around, and the budget they have in making features more intuitive.īut a one tool work front is what I'm looking for. I have enough knowledge to know it's not hard to add some of these basic features, but not enough to just do it myself. So when I come from years of using photoshop and very basic features I've used in the past are missing, or are simply not the focus of the application, I go looking elsewhere. I'm not sure about other folks, but I'm coming from Photoshop and a little gimp looking for an all in one utility that is extensible, yet has strong community support and is feature rich. (I didn't try very hard to like it, and it was a few years ago, so mayyybe photoshop manages animation better now still, from what I know, photoshop's system is not, by far, the most used one) I would usually argue that just because other people do it doesn't necessarily mean you should, but just why would you use the same system to manage both time and depth? Say you have a complex scene with tens of layers, why add to that complexity with your dozen, maybe hundreds of frames of animation? How do you even manage two animations that don't have the same tempo with this system?
Reddit krita overlapping frames in gif software#
The main software we used, tvpaint animation, has (like krita) one time axis and one layer axis, as does the simple one (forgot its name, sorry) we used to scan hand-drawn animations, and as do, judging from the screenshots, toonboom ( as seen here), which I know is used in the industry, and the recently released one studio ghibli uses, opentoonz (seen here and here). It may be, like for the others, simply habit, but I went to an animation school and everyone who had tried it hated photoshop's animation system. I consider layers and time to be two different things that should be kept separate, on different axis, like krita does. I personally deeply hate photoshop's layer-based animation system and am very grateful for krita's animation interface. Although it doesn't work for other formats: people don't read messages and warnings in dialogs. I think that if someone would do that, Krtia team would find a way to make it more clear that it's a lossy format comparing to. (Of course the ultimate reason why it is not possible in Krita is: nobody wrote the code.

And I've seen people saving in jpg time and time again and wondering why the quality is lost. You probably can see that I am one of the people that try to help others with Krita my decision to try to engage in this was motivated by people that encounter issues that are really easy to fix but they don't know it, so they abandon Krita altogether and tell other people that it is unusable or something. Because using gif as work-in-progress format would lead to quality loss and less experienced people can and (some) will hold it against Krita in general instead of making sure they use the correct format.
